Traits
Experiment (Mutation)
A mutation that allows a Tyger to have some physical abnormalities such as unusually long limbs, bodies, or necks, multiple heads, extra limbs, etc...
Legacy Stone (Mutation)
A trait for Tyger's whose stone still reflects the old ways. Cannot be gained through Strange Elixirs.
Fungal Growth (Mutation)
A mutation that allows a Tyger to have growths of fungi such as mushrooms on their body.
Living Growth (Mutation)
This trait allows a Tyger to have growths of living things such as snakes, insects, birds, etc... that live on them.
Trinket Growth (Mutation)
A mutation that allows a Tyger to have growths of small items or trinkets like bones, gems, coins, buttons, etc...
Exposed Skeleton (Mutation)
A mutation that exposes a Tyger's bones through its fur.
Earthen Growth (Mutation)
A mutation that allows a Tyger to have growths of things like natural metals, dirt or soil, rocks, sand, or crystals.
Plant Growth (Mutation)
A mutation that allows a Tyger to have various kinds of plant growths on their body.
Food Growth (Mutation)
A mutation that allows a Tyger to have any kind of food growths on their body.
Bioluminescence (Mutation)
A mutation that allows a Tyger to have biolumiscent parts of their body such as their base fur, markings, stone, etc...
Tongue Tied (Mutation)
A mutation that allows a Tyger to have an unusual tongue such as a frog, split, object, or very long tongue.
Materialistic (Mutation)
A mutation that allows a Tyger's fur or stone to be made of another material such as paper, crystals, wood, etc...
Primal Fangs (Mutation)
A mutation that allows a Tyger to grow unusually large stone fangs and/or teeth.